This is the key element of many of the Monkey Island games – having multiple goals at once that can be conquered in any order, so a player needn’t be stumped in a single situation for too long. With the help of the Voodoo Lady, who appears to be mysterious for the sake of being mysterious, as well as a grizzled old sword trainer, Guybrush takes on the Three Trials. And he must steal an idol from Governor Elaine Marley’s mansion. He must find and defeat the Sword Master, the quickest (and deadliest) fencer around. He must find a buried treasure in the middle of the woods by decoding a secret map. Once you’ve successfully convinced the pirates that you’re serious, they’ll send you on the Three Trials, a series of tasks that will promote Guybrush to full pirate-hood. After being laughed at and ruthlessly taunted about his name, Guybrush is guided to the SCUMM Bar and happens upon three Important Looking Pirates to get him started on his way to join their illustrious ranks. The Secret of Monkey Island begins with Guybrush Threepwood wandering on to Mêlée Island without giving the player any clue of who he is or how he got there. “Hi! My name’s Guybrush Threepwood, and I want to be a pirate!”
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